The metaverse consists of multiple virtual 3D worlds at the crossroads between physical and digital realities. To achieve such physical-digital duality, the metaverse leverages multitudinous technological foundations towards the development of a shared ecosystem between the physical reality and the virtual worlds.
Currently, the metaverse is in the early stages of its inception, and as such requires major innovation in terms of technology to support powerful applications. This workshop aims to discuss such aspects under the following primary directions:
- Engineering the metaverse. This workshop aims to discuss the engineering aspects of the metaverse, from the supporting technologies (Mixed Reality, computer vision, IoT and robotics, Blockchain, User Interaction,Future Networking Technologies, Cloud and Edge Computing, Artificial Intelligence), the building bricks of the metaverse ecosystem (avatar and presence, virtual economy, content creation, social acceptability, privacy and ethics), and applications (games, digital commerce, remote work and study, remote training).
- Content creation in and for the metaverse. With the vision of building the metaverse, numerous users, represented by their avatars, can create valuable contents in highly diversified virtual worlds . In particular, users can participate in creating elements to enrich the metaverse, including but not limited to cinematic, imagery, textual, musical, elements. Such an enriched profile of content creation refers to `metacreation’ . Supporting such key activities of user content creation in the metaverse are crucial for the development of the metaverse.
We invite your submissions on the two above topics and welcome three types of contributions:
- Demonstration: we would like to invite demonstrations of highly diversified ideas related to designs and instruments in virtual 3D worlds of the metaverse. Apart from technical demonstration, we welcome non-technical students, e.g., computational media and arts, humanities, etc. to present their contributions to illustrate the metaverse from other perspectives.
- Position papers: essays that present an arguable opinion about a specific issue of building the metaverse. The goal of position papers is to convince the audience of the validity of the presented opinion and call for more research effort in the proposed direction. Such papers should primarily focus on the technology (e.g., mobile networking constraints, XR usability issues) or ecosystem (e.g., privacy leakage, digital heritage, user diversity, cyberbullying) aspects of the metaverse.
- Short papers: Original research with preliminary results to address the various engineering issues for building the immersive worlds inside the metaverse. We welcome papers addressing technical issues at all levels, from the technological foundations to metaverse applications.
We strongly encourage the authors to communicate their works using a variety of communication media, including text, images, photos, sketches, and to name but a few.
The submissions should use the TVCG Conference Format with a length of no longer than 6 pages (excluding references) for short papers and position papers, and 2 pages for a demonstration. The workshop follows a double-blind format and should be submitted on Precisionconference at: https://new.precisionconference.com/vr (Society: VR; Conference: IEEE VR 2022; Track: Workshop: Building the Foundations of the Metaverse).
We accept your submissions as a pdf by
10 January, 2022 (extended) 12 January, 2022. At least one author of each accepted submission paper must attend the workshop. Participants will be selected by a juried process, based on their experience, expressed interest, and the content of the submission. To gather a rich set of views, we will focus on the diversity of the group of participants.
Best Paper Award
The best paper of the workshop will be considered for best paper award
 Lik-Hang Lee, Tristan Braud, Pengyuan Zhou, Lin Wang, Dianlei Xu, Zijun Lin, Abhishek Kumar, Carlos Bermejo, & Pan Hui. (2021). All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. ArXiv, abs/2110.05352.  Lik-Hang Lee, Zijun Lin, Rui Hu, Zhengya Gong, Abhishek Kumar, Tangyao Li, Sijia Li, & Pan Hui. (2021). When Creators Meet the Metaverse: A Survey on Computational Arts. ArXiv abs/2111.13486.
Important Workshop Dates
- Call for papers: December 10, 2021
- Submission Deadline:
January 10, 2022extended: January 12, 2022
- Notification of Acceptance: January 19, 2022
- Camera Ready Submission: January 27, 2022
- Workshop Date and Place: 12-13 March, 2022, Christchurch, New Zealand (Online)
All deadlines are at 23:59 GMT/UTC. The dates are tentative and subject to change. Please consult the website for the most up-to-date scheduling information.
Technical Program Committee
- Steven Feiner (Columbia Univ)
- Sasu Tarkoma (University of Helsinki)
- Bo Han (George Mason)
- Yong Li (Tsinghua University)
- Xiang Su (NTNU)
- Hai-Ning Liang (Xi'an Jiaotong-Liverpool University (XJTLU))
- Sanja Šćepanović (Nokia Bell Labs)
- Sid Rao (Nokia Bell Labs)
- Cheng-Hsin Hsu (National Tsing Hua University)
- Sai-Kit Yeung (HKUST)
- Mingming Fan (HKUST)
- Lin Wang (HKUST)
- Wei Zeng (HKUST)
- Carlos Bermejo Fernandez (HKUST)
- Jagmohan Chauhan (University of Southampton)
- Yang Chen (Fudan)